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What was that game called again? Oh right, it's...

That Beaver Game.

NOTE: This is a prototype demo of That Beaver Game made for Bradley University's IM388 class (Game Design II). A full release is planned to be on Steam in the future.



What the hell is That Beaver Game, anyway?

That Beaver Game (currently) is a 3D physics-based destruction game with 5 minutes to destroy as much as possible as a dubious and chaotic beaver.

However, of course, a beaver by itself cannot destroy buildings by just chomping on them! So, using a not-so-accurate replica of Newton's laws of inertia and momentum, the beaver must utilize its speed to knock down the brick-and-mortar behemoths!

The beaver isn't just any normal beaver, though! It can dash, wallrun, ground pound, and... breakdance. Yeah, we don't have any idea either WHAT the hell it is, but it is definitely something alright.


Meet the Prototype Team:

  • Jacob Lee - Producer, Game Design, UI/UX
  • Harrison Weber - 3D Artist, Animation
  • Mary Larsen - Environmental Artist, 2D Artist
  • Joey Consoli - Music & SFX
  • Zaden Richardson - Game Designer: Balancing
  • Brad Dixon - Game Designer: Systems
  • Brooke Boster - Programming
  • John Paul Fairbanks - Programming
  • Trinity Hutson - Programming

Thank you so much for playing our little stupid game!


Download

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Click download now to get access to the following files:

MFG_ThatBeaverGame_FinalBuild.zip 38 MB

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